R3PLICA, inside your tools
The R3PLICA platform integrates natively with the application you already work in. Search the catalog, acquire an asset and place it, with every brand, variant and finish still attached.
Pick your platform
Every integration is free. Versions and requirements below are the ones currently shipping.
Unreal Engine
Available on Fab
The catalog as an editor panel. Search, acquire and drop products straight into your level — geometry, materials and variants arrive configured, no reassembly. Ships with an embedded MCP server, so an AI assistant can read and act on the scene with you.
Unreal Engine 5.4 → 5.8
Windows, macOS
- Get it on Fab
- Epic Games Launcher → Library → Fab Library
- Install to Engine, then enable the plugin in your project
Fab (Epic Games) — updates handled by the Launcher
Building from source? Direct archives are available per engine version if you are on a source build or cannot use the Launcher.
SketchUp
Direct download
Browse, download and place certified furniture replicas from real design brands, without leaving SketchUp. Assets import as native SKP components with PBR materials, ready to place. Includes the same embedded MCP server as the Unreal plugin.
SketchUp 2025 or later
Windows, macOS
-
Download the
.rbz - SketchUp → Extensions → Extension Manager
- Install Extension, pick the file, restart
Direct from R3PLICA — digitally signed by Trimble
Signed, not sideloaded. The extension is signed through Trimble's official signing service, so SketchUp installs it as an identified extension — the same trust level as an Extension Warehouse install. The Warehouse listing is currently under review; this build is the one that will appear there.
AI assistants (MCP)
Open standard
Not a plugin — a connection. Point Claude, Cursor or any MCP-compatible assistant at R3PLICA and it can search the catalog, compare products and read specs in plain language. With the Unreal or SketchUp plugin running, it can work on your open scene too.
Fastest setup, in Claude Code:
claude mcp add --transport http --scope user r3plica https://mcp.r3plica.space/mcp
Works with Claude Desktop, Claude Code, Cursor, Continue, Zed and any client that implements the Model Context Protocol. Catalog access is public; scene access runs over localhost and never reaches R3PLICA.
The whole catalog travels with the asset
We integrate directly with the platforms our users work in, so that what arrives in the scene is the product as the brand certified it — geometry and materials, and with them the identity, the documentation and the finish library that belong to it. The catalog you browse on the web is the catalog you work with in your project.
-
01
The asset knows what it is
Brand, collection, designer, real dimensions, year: attached to the object in your scene. Select a chair, ask what it is, and there is an answer — one you can put in a client presentation.
-
02
The documentation comes along
Product sheets, technical PDFs and brand catalogs stay one click from the object they describe, so the specification work happens where the design work already is.
-
03
Finishes stay live
Every variant and every certified finish stays connected to the product, so the choice is made in the scene, with the real options in front of you.
It is a deliberate way to build, and it sets the pace. An integration ships when it can carry the whole catalog into that application, with one account and one library behind it. If the application you live in is missing, tell us which one: the order we build in is decided by what our users actually open every morning.
Before you install
Do the plugins cost anything?
No. The Unreal Engine plugin, the SketchUp extension and the AI connector are all free. You pay only when you acquire an asset from the catalog — the same way you would without any integration installed.
Why is the SketchUp extension not on Extension Warehouse?
It is in the review queue. Rather than keep a finished extension on the shelf waiting, we sign it through Trimble's official signing service and host it ourselves. SketchUp treats it as an identified extension either way. When the listing goes live, the same build will be available there.
How do I know when a new version is out?
The Unreal plugin updates through the
Epic Games Launcher. The SketchUp
extension is installed directly, so it
does not auto-update — this page always
shows the current version. Installing a
newer .rbz over an existing
one replaces it; you do not need to
uninstall first.
Do I need a R3PLICA account?
You can browse the catalog without one. An account is required to acquire and download assets into your scene — the same rule that applies on the platform itself. Sign in happens inside the plugin, with the same credentials you use on the web.
I use both Unreal and SketchUp — do they share anything?
Yes — one account, one library. An asset you acquire in Unreal is already yours in SketchUp, and the other way round. Both plugins also expose the same AI connector, so an assistant configured once works against whichever application you happen to have open.
More design time.
R3PLICA Srl
Piazza XI Febbraio 4/2 - 48018 Faenza (RA)
CF : 02721070395
Numero REA: RA - 226160
Cap.
Soc. € 100.000,00 i.v.
Alessandro Scarpellini - Giulia Galassi - Chiara Ferrari